Readable, practical posts about building smooth browser games—and why people love to play them.
At 60 FPS you have ~16.67ms per frame; reserve ~4–5ms for the browser. Keep your game loop consistently under ~12ms and move non-critical work (analytics, logging) outside the loop. Batch fills/strokes, reuse gradients, …
Read articleA temporary shield lets players experiment without losing progress, raising engagement and skill. Brief slow-motion during spikes helps players regain control and feel powerful. Score multipliers tied to consecutive succ…
Read articleUpdate position as soon as input arrives; apply smoothing only for visuals. Start with linear movement; introduce acceleration curves later if they improve control. Move relative to finger delta, not absolute position, t…
Read articleKeep score and ISO timestamp; sort descending and trim the array to top 50 entries. Save on game over or explicit action; avoid spamming storage every frame. Let privacy-minded users clear scores. Respect their choice.
Read articleEnsure legible contrast and at least 16px body text; don’t rely on color alone. Every action should be possible with a keyboard on desktop. Pause animations when the tab is hidden; consider respecting prefers-reduced-mot…
Read articleRun physics at a constant resolution (e.g., 900×520). Scale display with CSS for devices. Always clamp entity positions to the internal width/height to avoid out-of-bounds issues. If desired, render to a 2× buffer for cr…
Read articleFor a small game site, frameworks add weight. Vanilla JS keeps performance predictable. Organize by features: game loop, input, rendering. Keep modules small and testable. Use DevTools coverage and Lighthouse for quick a…
Read articleKeep monetization away from controls; never block gameplay unexpectedly. Cap interruptions and empower players with clear choices. Explain what data is collected and why. Provide a privacy contact path.
Read articleLook for games that load under 3 seconds, play well with a single hand, and have restart loops under 2 seconds. Pixel-art titles age well and run on low-end hardware. Check itch.io’s HTML5 tag and browser-game subreddits…
Read articleSmall memory budgets forced tight level design and readable mechanics. Limited palettes and strong silhouettes help players parse action instantly. Short sessions fit modern life—perfect for browsers and mobile.
Read articleNovel input ideas, strong themes, and accessible loops. Leave feedback, star repos, and wishlist projects when available.
Read articleButtons look like buttons; controls are labeled on first run. Restart in one tap; show best score to motivate another try. Add complexity after the first success, not before.
Read article