How to Make Mobile Canvas Games Feel Fast

An actionable checklist for silky 60 FPS on mid-range phones.

Published 2025-08-22

An actionable checklist for silky 60 FPS on mid-range phones.

Budget your frame time

At 60 FPS you have ~16.67ms per frame; reserve ~4–5ms for the browser. Keep your game loop consistently under ~12ms and move non-critical work (analytics, logging) outside the loop.

Minimize state changes

Batch fills/strokes, reuse gradients, and avoid expensive shadow effects every frame. Draw fewer, larger primitives instead of many tiny ones.

Use pointer events

Prefer Pointer Events over legacy touch/mouse; mark listeners as passive to avoid blocking scrolling on mobile browsers.

Snap to pixels

Align moving sprites to integer coordinates when possible to reduce blurring and compositing work.

Profile early & often

Use the Performance panel in Chrome/Edge to find long tasks and layout thrashing. Optimize based on data—not guesses.

Related Articles

← Back to Blog
\n