How to Make Mobile Canvas Games Feel Fast

An actionable checklist for silky 60 FPS on mid‑range phones.

Published 2025-08-22
Mobile browsers are powerful, but you only get ~16ms per frame at 60 FPS—and part of that belongs to the browser. Here’s a practical checklist:
  • Batch your drawing. Reduce state changes; avoid unnecessary gradients or shadows each frame.
  • Prefer integer math. Sub‑pixel rendering looks nice but can be expensive; snap to whole pixels when possible.
  • Use one event stream. Pointer events unify touch/mouse; mark listeners as passive to avoid main‑thread jank.
  • Cap work per tick. Keep your game loop under 12ms; move non‑critical work outside the loop.
  • Profile often. Chrome’s Performance panel reveals long tasks, layout trashing, and expensive styles.
If you do just one thing: measure. Guessing is the fastest way to slow code.
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